
If you can dream about it,
you can create it.
Welcome to my webpage.

GAMEWORLD CREATION
WORK
STORY TELLING
GAMEPLAY
MY PROJECT
The visuals of the gameworld and world elements in video games serve as more than just aesthetic adornments; they are portals to immersive worlds that transcend physical reality.
In my opinion, they represent the intersection of creativity and perception, where the boundaries between imagination and reality blur.
The story of the presented world has to be well thought out, into the smallest detail. The player can then strive in the mission
of exploration and observation of all the various secrets and details.
WELCOME TO FINDING SUNSHINE
GAME MECHANICS
An overview on some of my current motion and gameplay mechanics.
Please note that this part is still under heavy development, is going to be expanded in the future and is subject to change.
Procedural Recoil System
Techniques used:
Blueprints
Player Component
Procedural Algorithms


Living and
breathing
Techniques used:
State Machines
Player Component
Event Subscriber System



Traversal
Techniques used:
Blueprints
State Machines
Player Components | Traces
Chaos Vehicle - improved




Interactions
Techniques used:
Blueprints
Interfaces
State Machines
Player Components
Dynamic Event Dispatchers



Vertical
and
horizontal
movement.
Techniques used:
Blueprints
Interfaces
State Machines
Player Components
Dynamic Event Dispatchers
Math Libraries
Collision Classes






Basic fighting.
Techniques used:
Blueprints
Interfaces
State Machines
Player Components
Dynamic Event Dispatchers
Math Libraries
Collision Classes
AI Blackboards



Use your
surroundings.

Many more
are still under
development.
ABOUT US
Coming soon.













