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If you can dream about it,
you can create it.

Welcome to my webpage.

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  • Soundcloud - Weiß, Kreis,

GAMEWORLD CREATION

WORK

STORY TELLING

GAMEPLAY

MY PROJECT

The visuals of the gameworld and world elements in video games serve as more than just aesthetic adornments; they are portals to immersive worlds that transcend physical reality.
In my opinion, they represent the intersection of creativity and perception, where the boundaries between imagination and reality blur.
The story of the presented world has to be well thought out, into the smallest detail. The player can then strive in the mission
of exploration and observation of all the various secrets and details.

WELCOME TO FINDING SUNSHINE

GAME MECHANICS

An overview on some of my current motion and gameplay mechanics.

Please note that this part is still under heavy development, is going to be expanded in the future and is subject to change.

Procedural Recoil System

Techniques used:

 

Blueprints

Player Component

Procedural Algorithms

Living and
breathing

Techniques used:

 

State Machines

Player Component

Event Subscriber System

Traversal

Techniques used:

 

Blueprints

State Machines

Player Components | Traces

Chaos Vehicle - improved

Interactions

Techniques used:

 

Blueprints

Interfaces

State Machines

Player Components

Dynamic Event Dispatchers

Vertical

and
horizontal
movement.

Techniques used:

 

Blueprints

Interfaces

State Machines

Player Components

Dynamic Event Dispatchers

Math Libraries 

Collision Classes

Basic fighting.

Techniques used:

 

Blueprints

Interfaces

State Machines

Player Components

Dynamic Event Dispatchers

Math Libraries 

Collision Classes

AI Blackboards

Use your 
surroundings.

Many more
are still under
development.

ABOUT US

Coming soon.

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